ENH: ELASTIX-9 Only access connections via component indexes; BUG: ELASTIX-9...
ENH: ELASTIX-9 Only access connections via component indexes; BUG: ELASTIX-9 ComponentExist() did not work The ENH: We deliberately avoid using connection indexes, but instead force the user to think in terms of components which is conceptually simpler and results in less pointers being thrown around while constructing the blueprint. The BUG: Temporarily disable functionality for deleting component until we find a god way of asserting that vertex exist before it is accessed.
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- Modules/Core/Blueprints/include/elxBlueprint.h 29 additions, 7 deletionsModules/Core/Blueprints/include/elxBlueprint.h
- Modules/Core/Blueprints/src/elxBlueprint.cxx 83 additions, 16 deletionsModules/Core/Blueprints/src/elxBlueprint.cxx
- Testing/Unit/elxBluePrintTest.cxx 19 additions, 11 deletionsTesting/Unit/elxBluePrintTest.cxx
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